miércoles, 23 de septiembre de 2020

Super Adventures With The Xbox Game Pass, Part 2

This week on Super Adventures, I feel like I should make it really clear right away that this article isn't an advert for Xbox Game Pass. It'd be nice to have the money, but it's not. Plus all the games here are available to buy elsewhere, many of them on systems other than Xbox One and PC. But last November I signed up for their three months for £1 Ultimate Game Pass deal and I played a lot of games, so I figured I might as well write a little about them.

Actually I signed up just a little too early to get the three month subscription, so I only had 30 days to play games. But they did give me a free subscription to Discord Nitro as a gift and that gave me three months of Game Pass! Or at least it should've done, but I tried to claim it just a day or so too late so I missed out on that as well. I'm so bad at video games that I only managed to get the one month when they were basically giving away six.

Oh, if you're wondering what happened to part 1, I published that last December. It was supposed to be the only part, but I had a few games left over so I figured I'd make a part 2 for you. Then I realised I still had too many games, and... to cut to the chase this is now a four part article, and you'll get the next two parts over the next two days.

Like I mentioned back in part 1, I only barely played some of these games and have no business reviewing them, but that's not going to stop me from showing off some screenshots and writing a few words underneath, same as ever. Except different.

Read on »

martes, 22 de septiembre de 2020

Game Analysis: Starman

Last week I was searching for games on Nintendo Shop to play on my Switch and I came across a game that was costing only 89 cents (!). The game icon immediately caught my attention and the name "Starman'' evoked good feelings in my mind. I downloaded the game, a production created by Nada Studios (a Spanish indie game company) and had a great surprise.



Starman echoes games like Limbo and Monument Valley. A depressive and beautiful atmosphere runs through the game where you must complete a series of nine stages filled with excellent (and clever) puzzles.



Each level takes you to a different oniric scenario. You control a character that, in a moment, is a retro club with a pool and, in another, is in a sci-fi movie environment. Starman invites us to participate in an interesting co-creation exercise with the game designers behind the gaming experience.

The music is a relaxing dark ambient soundscape and it fits perfectly in the gaming dark mood.

I played Starman entirely last week. I avoided searching for hints on the internet and finished the game by myself. It's available also for mobile platforms.

The kind of game that I presently look for in my life: a strange narrative with immersive puzzles and minimal design.

Search for it! And congrats to the brothers @eiprol and @jeicob for the game!

#GoGamers

sábado, 12 de septiembre de 2020

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Setting Specific Classes, Inspired By The Cavalier

Episode 37 of my Dungeon Master's Handbook podcast covered the Cavalier class of the AD&D book Unearthed Arcana and my thoughts on it. One of the big lessons I got from this class was the usefulness of tweaking classes to fit the setting. I don't know why this came as such a revelation to me, but it did.

I've done it before, with the paladin. In my campaign, paladins are not just lawful good holy knights, they are champions of gods. [1]  I've permitted one of my players to think about how his monk might be different in terms of skills and abilities. Why not the other classes?

This is where the Cavalier class description in UA excels. It lays out the class in a very clear format that serves as a good template for me to start creating descriptions of other sub-classes.

1. Qualifications
2. Affects on Class Abilities
3. Bonuses/Restrictions
4. Roleplaying Guidelines

This leads to all sorts of fun ideas, and again, I'm surprised I haven't thought of this before!

Here's my first one, based off of a pagan goddess Mesha  (who comes from the old Judge's Guild supplement, The Unknown Gods). This is a valid option for clerics within my campaign!

Priest/tesses of Mesha 

1. Qualifications: Alignment of neutral or chaotic, Charisma/Wisdom of 14 or better

2. Class Abilities: Mesha's sphere of influence is the seasons and weather. She is capricious, but her chaotic nature is more about unpredictability than self-serving.

a. Her clerics, therefore, can use any druid spells related to weather/seasons and other non-animal related effects (e.g. fairie fire, pass w/out trace, predict weather, purify water, shillelagh).
b. Her clerics bless, chant, prayer effects vary, given how capricious Mesha is! It is a base 30% chance, +10% per 2 levels of the cleric (1st, 2nd is 0% bonus, 3rd, 4th is 10% bonus) that the bless will work normally. Less than 30%, it does provide any bonus. If the adjusted roll is 70% or higher, the bless is at +2!
c. If the battle goes badly or a cleric of Mesha finds themselves in life-threatening situations, they may forego use of spells for 1d6 days and appeal to Mesha for succor. There is a 10%/level chance that she will respond. Add +10% if the cleric is at 1/10th or less of their maximum hp. Mesha's assistance will be dramatic, but be an effect of nature (a rainstorm that blinds her enemies, allowing her followers to escape, a blinding sunshine light that distracts the enemy, etc.) She will not eliminate her enemies, but rather provide a way for her followers to survive and escape. The DM will need to adjudicate this carefully!

3. Bonuses/Restrictions:  Clerics of Mesha gain a +1 in saves versus cleric/druidic spells. Clerics of Mesha must always have the spell of sanctuary memorized. 

4. Roleplaying Guides:
a. The clerics of Mesha are just as unpredictable as their goddess. They revel in the change of the seasons and weather. Order and sameness are anathema to them, and they will seek to move on day after day, they will not willingly stay in the same place for more than 24 hours (place being defined as same room, building, general locale. They must lay their heads down someplace different each night.

b. At the change of each season, they will celebrate with a feast, spending at least 100 gold coins per level (or all that they own, if less!) in as public of a place as possible. These celebrations are known for their unpredictability! (Note: For those DM's who use "carousing for XP" rules, this counts as a carouse!)


viernes, 4 de septiembre de 2020

Board Game Support Group


Carl: Hello everyone, please welcome Gary to the group. He could use our support.

Group: Hi Gary!

Gary: Like all of you, I buy too many board games. They're sitting in shrink wrap on shelves.

Group: Nodding approval.

Gary: But I'm mostly trying to sell them to you folks, as a retailer.

Group: Disapproving grumbling.

Gary: But often at a discount, because they sell like crap.

Group: Murmuring with approval.

Gary: You see, as someone whose mostly a role player, I tend to buy board games that interest me. Really complex stuff that makes my brain tingle. But I don't play them. As my friend Jay says, a good day board gaming is still not as good as a bad day role playing. You know, like the sex and pizza metaphor.

Group: Angry grumbling. Several female hands go up.

Vijay: They can't all sell badly, what about Terraforming Mars with its eight point four on bee gee gee?

Gary: Yes, Vijay, even Terraforming Mars with its eight point four. Where did you buy your copy Vijay?

Vijay? (Sheepish) Amazon.

Gary: Yes, Amazon. You don't need me and I shouldn't be catering to you.

Carl: I bought my Terraforming Mars at your store!

Gary: Oh, when was that Carl?

Carl: At your Black Friday Sale.

Gary: Right, on clearance. *cough* vulture *cough*

Carl: What was that?

Gary: Anyway, this is my first day vowing to order games only for our casual customers, the ones who actually buy from us. People who allow us to sell them games through our demos and our enthusiasm.

Carl: So no more high concept bee gee gee picks?

Gary: No Carl, no more complex board games. Which even at their best, aren't as good as a bad night of D&D. Or you know, sex and pizza.